Professional appearance (no photos of someones ham shack while the program boots up and no random junk on the screen that resembles 1980's DOS graphics). I don't know if this will help others with problems running the software, but it helped me.įLDIGI is a great piece of digital software for anyone who wants to try digital modes, and it gives you many modes to pick from. I found that sometimes swapping the interface between USB ports helped, but then found that if I booted the laptop with the interface disconnected then connected after boot up is complete, it will run all day long without losing contact with the rig. When using RIGCAT, the software would hang and lose contact with the rig. My laptop doesn't have a serial port, so I use a Belkin USB to Serial converter. I did have one problem with the rig control thought, but I think it may have been hardware related. I'm running it on a Dell laptop running Windows XP Pro into a Signallink SL-1+ interface with a Kenwood TS-140S with a Piexx card for CAT control. It can run just about any digital mode you can name, a few you've probably never heard of. I started running FLDIGI a couple of years ago and it's great! The interface is very clean and very professionally laid out. Great Digital Mode software for many modes My favorite (besides Fldigi) is the "new" rig control program Flrig. Fldigi allows easy calibration of your sound card. I've run Fldigi on a Dell 400 MHz, a Dell 2 Ghz, and an HP Duo. Since I'm off grid my computers are energy efficient laptops. In a moment of weakness I booted into Windoz XP and Fldigi worked great with Pegasus on Bill Gate's software. Fldigi and it's related programs are small and FAST, no memory/resource hogs here. Unlike some Windoz programs which are giant, do it all program collections with serious hardware requirements. I use Hamlib, but RigCat is available, or you can manually control (my old IC-730). All work great! I use a Rigblaster and a Donner's Digital Interface. I'm a Linux fan and have operated Fldigi on Puppy Linux 4.3 and 5.1 as well as SUSE 11.2. I've successfully used Fldigi with an IC-706MII, an IC-730 and a Ten Tec Pegasus. Super Program, Fast Accurate and Supports Linux + Windoz
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Not exactly how it’s supposed to be but even in its stumbling, Home Sweet Home creates a bit of horror. It shatters the illusion of the pursuit and given you’re defenseless, there’s not much you can do but accept your grim fate and start again at the last save point. I’m all for escaping threats by sheer good fortune, but this takes it more than a touch too far. The enemy AI is an unfortunate problem at times, forgetting its set path routines when trying to seek out your hiding spot (usually a locker or a cupboard) and forcing you out of safety and into failure in order to continue. When it goes wrong, however, it goes so annoyingly wrong. When it gets it right, as shown above, it’s pure unabashed horror, fuelled by nightmarish visual tricks and the constant unnerving click of the demonic woman’s box cutter. The story and changing environment do build towards a satisfying conclusion but the journey there is incredibly erratic in its delivery. Unfortunately, beyond this strong opening, Home Sweet Home meanders towards those answers with your five or so hours spent on it being largely about frustration, trial, and error. She begins to pursue you, and you best turn back and run.īut what are you running to exactly? You have no guarantee the way you came will be as you remember it, and where will you hide? This initial dose of blind panic (amplified if played on the PSVR) and unease is a masterful way of handling a very simple, very primal instinct. You notice she has a weapon, a box cutter in fact. You try reaching out to her, and her head, just her head, turns 180 degrees and screams in a violent rage. There’s a nightmarish quality to your journey, reminiscent of Bloober Team’s Layers of Fear series, where familiar surroundings are set askew, an unreality that does as much to unnerve you as your soon to be introduced foe.Īfter a few obstacles are overcome, you head into a room, where a woman stands with her back to you. These corridors make it seem like you could be in a dingy apartment building, but the way they turn this way and that just doesn’t fit any regular architectural model, and occasionally the corridors become more like the hallways of a family home (and later, beyond). He and you have one objective above all others. He must escape this hellish labyrinth and uncover the reason for being in it in the first place. Home Sweet Home tells the twisted tale of Tim, a man still coping with the loss of his wife who wakes up one day to find himself the aforementioned nightmare situation. This simple Thai folklore-inspired first-person horror begins by leading you around several logic-defying corridors, twisting and turning and repeating in ever-more disorientating ways. The opening minutes of Home Sweet Home are a great example of how to build unease and terror without much in the way of bells and whistles. With the game finally getting an EU release on PS4, we bring you our Home Sweet Home review. |
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